![]() Tutoring: a wizard could be tutored by another wizard only, and only for a spell the other wizard knows (basically, borrowing that wizards spellbook). Love to hear/read your thoughts.Īnything outside the 3 you list (Book, Scroll, Level) would be homebrew up to the DM to implement, but here are my thoughts on how I would adjudicate it, if I were asked: Can be anywhere from a handout from relevant your lore relevant God to witnessing an act of nature (think of existing spells, lightning bolt, web etc.) No idea where to take this, it can even fall under experimentation. What are your thoughts about this? When can this be done? How long and how much? Re: Experimentation - obviously it should take longer than 2 hrs and the 50 GP per spell level. but I would like to think that it can vary from having no cost (tutor covering expenses) to a high gold price to cover materials used + tutor's labor. My take on being tutored opens up to using less/more time than the stated 2 hours per spell level depending on how competent the tutor is to conveying the intricacies of the spell to your character. ![]() I can think of 3 other methods: being tutored, experimentation and being inspired (divine or otherwise). This lead me to ask, "what other methods are out there"? What are your thoughts? RAW clearly defines costs of the first two methods and the third method suggests offscreen time and no material/cost/expenses. ![]() Some form of documentation like a Spellbook.I found a thread created by craft778 titled "Copying Spell scrolls" and found the discussion interesting.įrom the thread and RAW from SRD, PHB, XGtE and DMG there is a strong case to there being different sets of rules being applied depending on the source material (in-game source not talking about the books) used to copy. Monstrous Compendium Vol 3: Minecraft Creatures
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